The story begins when the Wolf King and his Lieutenants threaten to destroy Jako’s Valley unless he is accepted as their ruler. To enforce his will, the King has stationed a Wolf Lieutenant in each part of the Valley. After months of having to work hard and put up with the Lieutenant’s unreasonable demands, everyone is fed up. Didi and Ditto decide that they need a plan to bring an end to the Wolves’ rule over the Valley. Given that the King is very vain and proud of his species, Didi and Ditto decide to make a bet with the Wolf King: if they can prove that they are cleverer than the soldiers, the King and his Intendants will leave the Valley for ever. To their great surprise, the Kings accepts. Now, all they have to do is pull their risky bet off!
- Math and Thinking Skills: Measuring; skip counting; mental arithmetic; addition and subtraction; shapes, forms and their attributes; problem solving.
- Literacy Skills: Acquiring new vocabulary; sentence structure and punctuation; word spelling; rhymes; opposites, plurals; proper nouns and common nouns.
- Science: Classifying objects; human and animal anatomy; sorting objects that belong to the living or the non-living; reading a map.
- Creativity: Creating and playing short musical pieces; color mixing; creating two-dimensional drawings.
Minimum System Requirements:
Windows 98, Me, 2000, XP, Vista and 7; Pentium II @ 400 MHz; 128 MB RAM; DirectX; 12x CD drive; 40 MB of free disk space
Mac OS X 10.2 to 10.6; G4 @ 500 MHz; 128 MB RAM, Standard Mac video & sound; 12x CD drive; 300 MB of free disk space